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University of Technology, Sydney (UTS)

  • 32% international / 68% domestic

Master of Interaction Design (Extension)

  • Masters (Coursework)

Interaction design is concerned with designing interactive digital products, digital environments, systems, and services that can satisfactorily meet the needs and desires of the intended users.

Key details

Degree Type
Masters (Coursework)
Duration
2 years full-time, 4 years part-time
Course Code
C04234, 096324G
Study Mode
In person

About this course

The Master of Interaction Design (Extension) prepares and equips students with up-to-date theoretical knowledge and requisite practical industry-standard skills in this rapidly advancing field.

In the core subjects students learn through the practice of an iterative human-centred design process to solve a real-world problem with actual users, developing skills to analyse, generate and transmit solutions to complex problems. They also gain advanced technical and theoretical knowledge in interaction design. Students also engage with interaction design for emerging computing contexts, gaining advanced knowledge and skills.

Students develop advanced design skills (including autonomy, expert judgement, adaptability and responsibility) by focusing on learning professional practices in user experience projects, and through the capstone subject where they co-implement a project commissioned with an industry client, focusing on graduate-level outcomes. Skills to demonstrate knowledge adaptability and responsibility as a practitioner/learner are acquired through all the studio subjects where students have to adapt to the unpredictable processes of working with users, conducting fieldwork in the wild, iterating designs and testing with users, and the open-ended nature of an iterative design process. The studio subjects also allow students to demonstrate their responsibility as practitioners through developing project management and teamwork skills.

Students develop skills to research and apply established theories to a body of knowledge or practice through the research methods-oriented subject, which involves developing a research plan, interview schedule, a set of probes and analysis of user research outcomes using interviews and probes. All three studio subjects include significant user research phases, focusing on the structured and systematic use of appropriate research tools in a professional context for ideation, development and validation of a design artifact, and requiring the application-established theories to design practice.

Specialised knowledge and skills are developed through a choice from three modules focusing on either games design, data analytics or interaction programming. These modules include a combination of structured subjects focused on skills and knowledge development for each domain, and assist students to develop their autonomy, expert judgement and adaptability. They also include practical project-based subjects where students develop their specific skills in a project-based mode. Alternatively, students may choose to undertake a research project to produce new knowledge in the field of interaction design.

Students also engage in subjects that enable the development of these skills at an extended level. Due to its intensive nature, this course is a transformative learning experience and prepares graduates for taking on extensive project management and development responsibility within a workplace. Additionally the extended study program achieves greater depth of learning in the specialisation and allows consolidation of the students' experience.

Study locations

City campus

Career pathways

Graduates can gain employment in a range of technology design-related roles such as interaction designer, UX designer, UX researcher, service designer, or digital experience architect.

For those currently working in closely related jobs, such as web design, graphic design, interface design, etc., this course provides the necessary formal training in the discipline in order to make a more definitive move into jobs in interaction design. Similarly, many find themselves working within the field of interaction design without formal training, and this course provides a good foundation and opportunities to extend their interaction design skills more formally.

For those not working in a job related to interaction design, this course provides the opportunity to learn about the discipline and to transition into the various jobs under the interaction design umbrella.

Course structure

This course totals 96 credit points of study, including 48 credit points of interaction design core subjects and 24 credit points of interaction design modules (CBK91732) which consist of a choice between elective subjects, a graduate research project, data analytics, games design or interaction programming, and 24 credit points of advanced study (CBK91739).

Graduate outcomes

Graduate satisfaction and employment outcomes for Computing & Information Systems courses at University of Technology, Sydney (UTS).
71.4%
Overall satisfaction
76.2%
Skill scale
61.9%
Teaching scale
84.3%
Employed full-time
$98.6k
Average salary