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University of Technology, Sydney (UTS)

  • 32% international / 68% domestic

Master of Animation and Visualisation

  • Masters (Coursework)

The Master of Animation and Visualisation has been developed in partnership with the industry-leading digital animation studio Animal Logic and is offered through the UTS Animal Logic Academy.

Key details

Degree Type
Masters (Coursework)
Duration
1 year full-time
Course Code
C04423, 092411G
Study Mode
In person

About this course

The Master of Animation and Visualisation has been developed in partnership with the industry-leading digital animation studio Animal Logic and is offered through the UTS Animal Logic Academy. The course develops creative professional practice, conceptual skills and technical dexterity in animation and visualisation production. Under the guidance and mentorship of practitioners and leaders from the industry, learning is modelled on real-world production work structures in a custom-built digital production studio, engineered to the highest industry standards with tools and technologies that are leading the animation and visualisation industries into the future.

The course provides challenges and opportunities that encourage exploration and skills-building across the spectrum of roles in digital production, 3D animation, digital asset creation, visual effects and emerging visualisation disciplines. Collaborative work practices guide the development of strong competencies in critical thinking, problem solving, teamwork, and effective communication in a production environment. Graduates are able to work productively and effectively in a professional-style workplace.

Study locations

City

City campus

Career pathways

Graduates are able to enter industry with advanced knowledge, skills and collaborative large-project experience. In addition, they gain creative project development and presentation experience, and can contribute to the development of technology projects and industry sectors. They gain experience that can be applied across a range of roles, from story development, pre-visualisation, modelling, rigging, asset creation, 3D animation, visual effects and digital pipeline production, to creating immersive visualisation experiences and across emerging technologies such as virtual reality, augmented reality and real-time production.

Course structure

The course comprises a total of 72 credit points. Students undertake three studio subjects worth 24 credit points each.

Graduate outcomes

Graduate satisfaction and employment outcomes for Computing & Information Systems courses at University of Technology, Sydney (UTS).
71.4%
Overall satisfaction
76.2%
Skill scale
61.9%
Teaching scale
84.3%
Employed full-time
$98.6k
Average salary